The overpoweringly powerful ghosts will graduate to Made of Evil entities that can control the environment, toss cars, induce heart attacks directly, avoid all harm and otherwise give even The Ghostbusters a run for their money. They might have enough telekinesis to cause a Rube Goldberg Hates Your Guts-type roundabout death, but rarely are capable of directly harming victims. The weak will use Fright Deathtraps to kill, and illusions and nightmares to cause mental anguish. These ghosts tend to have one of two Power Levels: weak and overwhelming. Malicious and intelligent ghosts will likely let one or two residents get away or call for help to make the party bigger. If there's anything resembling a human mind in them still, it will likely try to recreate scenes of debauchery they enjoyed in life, kill anyone nearby in anger at their death, possess the house residents to pretend to live, or otherwise make the people in the place turn on each other. Type B will be forces of pure, motiveless evil whose thirst for bloody death will be forestalled only by their sadistic desire to cause as much psychological anguish beforehand as possible. Please take my bones to the graveyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations it started with more than a random clue. Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always vague, cryptic mumblings rather than "My name is Mary Jones and I was murdered my body is buried under the garden shed. They will never actually be proactive in getting things done to end their undeath it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus is unable to do. When you get right down to it, though, all ghosts can pretty much be lumped into two groups: the "I've got Unfinished Business" type and the "Kill the living" sort. Each spectre has their own reasons for being Barred from the Afterlife, largely dependent on their life's Unfinished Business or circumstances of their death. Every ghost is different, and not just in the " every snowflake is unique" sense.
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